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grizandnorm:

Tuesday Tips SUPER WEEK - FeetI don’t often have to draw bare feet, unless I’m doing Life Drawing. When storyboarding, the focus is generally not on the feet. They also are usually covered (shoes, socks), or just not shown on screen that much. Nonetheless, it’s important to understand their functionality and general appeal. Keep details to a minimum, unless the character uses its bare feet to grasp things or do things with them most humans don’t. The best example of pushing feet to an extreme degree of functionality would be Disney’s Tarzan (one of my all time favorite). Other than that, don’t draw too much attention to them, but find appeal in its shapes.Norm

grizandnorm:

Tuesday Tips SUPER WEEK - Feet

I don’t often have to draw bare feet, unless I’m doing Life Drawing. When storyboarding, the focus is generally not on the feet. They also are usually covered (shoes, socks), or just not shown on screen that much. Nonetheless, it’s important to understand their functionality and general appeal. Keep details to a minimum, unless the character uses its bare feet to grasp things or do things with them most humans don’t. The best example of pushing feet to an extreme degree of functionality would be Disney’s Tarzan (one of my all time favorite). Other than that, don’t draw too much attention to them, but find appeal in its shapes.

Norm


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grizandnorm:

Tuesday Tips - Gesture DrawingAs a story artist, I feel like one of the most important technical skill to develop is the ability to draw things things clearly and fast. Practicing gesture drawing is, in my opinion, a good way to get better at it. I think it’s fun, too! Of course, you can draw from life and find unique things people and animals do, but I also think practicing gesture drawing from imagination is truly helpful. For instance, I usually do some gesture drawings of characters I’m about to work with in a sequence. It helps me find a short-hand to start building from. The simpler, the better. Especially early on a project, it really helps to find a quick way to draw a character over and over without repeating yourself all the time.I remember Life Drawing teachers telling me to “draw from within” and to “feel the weight”. It’s absolutely true, but in terms of storyboarding, other elements came to be as important to the process. Silhouette and a sense of “cartooning” is tremendously helpful to communicate certain things clearly to an audience.I’m only focusing on character posing right now (and this is just an introduction to the subject). Gesture drawing is very close to thumb-nailing, another ultra-helpful skill. More on that later.For those who want to spend some money on great books on the subject, I highly recommend you to pick up “Drawn To Life: 20 Golden Years of Master Classes of Disney Master Classes” (Vol. 1 and 2) , from Walt Stanchfield. Do it.Norm

grizandnorm:

Tuesday Tips - Gesture Drawing

As a story artist, I feel like one of the most important technical skill to develop is the ability to draw things things clearly and fast. Practicing 
gesture drawing is, in my opinion, a good way to get better at it. I think it’s fun, too! Of course, you can draw from life and find unique things people and animals do, but I also think practicing gesture drawing from imagination is truly helpful. For instance, I usually do some gesture drawings of characters I’m about to work with in a sequence. It helps me find a short-hand to start building from. The simpler, the better. Especially early on a project, it really helps to find a quick way to draw a character over and over without repeating yourself all the time.

I remember Life Drawing teachers telling me to “draw from within” and to “feel the weight”. It’s absolutely true, but in terms of storyboarding, other elements came to be as important to the process. Silhouette and a sense of “cartooning” is tremendously helpful to communicate certain things clearly to an audience.

I’m only focusing on character posing right now (and this is just an introduction to the subject). Gesture drawing is very close to thumb-nailing, another ultra-helpful skill. More on that later.

For those who want to spend some money on great books on the subject, I highly recommend you to pick up “Drawn To Life: 20 Golden Years of Master Classes of Disney Master Classes” (Vol. 1 and 2) , from Walt Stanchfield. Do it.

Norm


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helpyoudraw:

Neck Reference Updated by MelissaDalton from DeviantArt

Many thanks to spreeunit for linking us to this!

cosmic-nerd-angel:

a quick and sloppy tutorial on drawing profiles for the anon who requested it. hope this helps some people! 


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martyfun:

el-sato:

h-a-r-p-o:

Dan Fessler’s HD Index Painting Technique let’s you paint pixel art in Photoshop in a non-destructive manner, and lets you use pretty much every tool in a perfectly pixel-gradient fashion!

The article gives you everything you need to try it out for yourself.It’s easy to set up and use, and the results are so fucking cool.

pixel artists everywhere dying just so they can roll in their graves

wwwwwHHAAAT

sycophantism:

uber-chunks:

caitercates:

vanoty:

For Windows.

My friends and I occasionally have this problem so I’ve taught them this simple method that takes less than a minute as opposed to waiting several for your computer to restart(especially if it’s slow).

What’s great about this method is that sometimes restarting your computer wont fix the problem, but this usually will.

MAKE SURE YOU CLOSE ALL YOUR ART APPS.

This is important, otherwise the changes wont take effect. If it doesn’t work the first time, try again, sometimes it takes restarting it more than once.

For Windows 8, search for “services.msc” in your apps and click on the result. Continue from there!

Now go draw, babies!

THANK YOU DEAR LORD THANK YOU

GOD BLESS U TUMBLR USER  VANOTY 

Alternatively for Windows 7, click on your task bar and go to “Star Task Manager”, then tab over to Services and click on the “Services…” button at the bottom right.